Task+Instructions


 * Presentation Design – Due December 6th**

For users/clients to effectively evaluate the design of an interactive product, designers must produce an interactive version of their ideas (Preece, Rogers, & Sharp, 2002). A prototype is a working model of the intended user experience. Prototypes are useful for discussing ideas with potential clients,communicating with design team members, and conducting early user testing prior to launching into full development of a product.

Develop a **//working prototype//** (i.e. executable, functional) of the learning application to be used for user testing (early to mid-November).
 * Instructions**

Conduct **user testing** with the working prototype.


 * Collect and analyze real data** from users about learner achievement, performance, usability and or user satisfaction.

An opportunity for user testing will be provided during the Dec. 6 seminar with peers.

Design the **method by which you want peers to evaluate and provide feedback** on your learning application prototype. ** (rubric?? Or should we use our survey questions??) ** Again, I think a more formal, albeit short questionnaire would be appropriate to include here, with a more lengthy and detailed feedback form for the 'Potential' future users. I don't think this is an overlap of the original questions form the SurveyMonkey, but I'll check it out at some point soon. As well, we do need to define the particular task(s) our users will attempt and allow us to observe as well as user-rate (as Robin has initiated already). JJ

Checklist:

• Develop a working prototype of your learning application

•Conduct user testing with the prototype and gather data for analysis
 * **Define the visual theme and style (test buttons? preference?)**
 * **Design a system of screen layouts**
 * Create the structural elements of each screen (backgrounds - static, white or other? Possible usability test -, windows, etc.)
 * Create the control elements
 * Integrate sample media elements or representations (graphics, animation, audio, video) (** We already have story of Bob, do we need images from clip art?? Or should we maintain it as being personalized??) **I would like us to focus on the original goals we laid out, which stressed the importance of our individual learner's needs, capabilities and self-image. JJ

o ** learner achievement ( ** How do we create this when we ethically cannot do this?) o ** performance ** o ** usability ** o ** user-satisfaction ** o ** signed consent form ( ** Do we actually need this for our class?) • Analyze and report on the results of user testing • Design an evaluation and feedback method for peer review • Incorporate feedback from peer review into iterative design recommendations • Reflect upon the design process using a task or survey log